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Technical Artist

I explore and validate technologies for visual expression, then turn them into tools and production pipelines for creators.

Real-time Graphics · Character Animation · Production Tools

Open to Technical Artist opportunities.

About

I discover technology across different sources and test whether it serves the production process. I use working examples to discuss direction with colleagues, then turn selected approaches into tools and user-facing features. At CineV I developed NPR looks and character production pipelines; at Shotloom I designed and implemented retargeting and editing workflows for AI video production.

My background spans design, UX, engines, and web development. I consider visual quality, user workflows, and implementation constraints together, and document purpose, ownership, and validation so colleagues can continue the work.

Technical Artist · Client Development

Cinamon · 2023.02 - 2026.08

CineV: NPR & character tools / Shotloom: retargeter & editor frontend

Frontend Developer

FLFI · 2022.02 - 2023.01

Three.js 3D pages, rigging, animation, and web features

UX Engineer

Varo Money · 2019.10 - 2020.07

Lottie adoption with design and engineering, app onboarding, and motion design

VR/AR Teaching Assistant

California College of the Arts · 2018.06 - 2019.12

Technical Designer & Tutor · Freelance

2014.02 - Present · Alongside employed roles

Technical mentoring in 3D, motion, and interaction, alongside design projects

Graphic Design (High Distinction)

California College of the Arts · 2016–2019

Computer Design

Woosong University · 2008–2014

Engine

Unreal Engine 5 · Blueprint · Bevy (Rust)

Rendering

NPR · SDF Face Shadow · Matcap · HLSL · Post Process

Programming

C++ (UE Plugin) · Python · Rust · TypeScript / JavaScript

Editor / Web

React · TypeScript · Three.js · WebGPU · WebAssembly

Character / Animation

Motion Retargeting · Blender · VRM / glTF / PMX

Pipeline

Python · Git / GitLab / GitHub · Asset Processing