Technical Artist
I explore and validate technologies for visual expression, then turn them into tools and production pipelines for creators.
Real-time Graphics · Character Animation · Production Tools
Open to Technical Artist opportunities.
Selected Work
Tools & Experiments
About
I discover technology across different sources and test whether it serves the production process. I use working examples to discuss direction with colleagues, then turn selected approaches into tools and user-facing features. At CineV I developed NPR looks and character production pipelines; at Shotloom I designed and implemented retargeting and editing workflows for AI video production.
My background spans design, UX, engines, and web development. I consider visual quality, user workflows, and implementation constraints together, and document purpose, ownership, and validation so colleagues can continue the work.
Career
Technical Artist · Client Development
Cinamon · 2023.02 - 2026.08
CineV: NPR & character tools / Shotloom: retargeter & editor frontend
Frontend Developer
FLFI · 2022.02 - 2023.01
Three.js 3D pages, rigging, animation, and web features
UX Engineer
Varo Money · 2019.10 - 2020.07
Lottie adoption with design and engineering, app onboarding, and motion design
VR/AR Teaching Assistant
California College of the Arts · 2018.06 - 2019.12
Technical Designer & Tutor · Freelance
2014.02 - Present · Alongside employed roles
Technical mentoring in 3D, motion, and interaction, alongside design projects
Education
Graphic Design (High Distinction)
California College of the Arts · 2016–2019
Computer Design
Woosong University · 2008–2014
Skills
Engine
Unreal Engine 5 · Blueprint · Bevy (Rust)
Rendering
NPR · SDF Face Shadow · Matcap · HLSL · Post Process
Programming
C++ (UE Plugin) · Python · Rust · TypeScript / JavaScript
Editor / Web
React · TypeScript · Three.js · WebGPU · WebAssembly
Character / Animation
Motion Retargeting · Blender · VRM / glTF / PMX
Pipeline
Python · Git / GitLab / GitHub · Asset Processing