Technical Artist
Character Systems · NPR Shading · Pipeline Tools
3+ Years in Unreal Engine 5
Projects
About
Good products have good visuals, and I always wondered how to produce high-quality, continuous graphics. I was a designer, but that curiosity steered me toward animation, 3D, and real-time computer graphics. Building VR/AR in UE4 at CCA and doing UX-driven UI engineering and frontend at Varo Bank felt completely natural for the same reason. Every role was one step closer to answering that curiosity — and that experience became the foundation for building cross-domain pipeline tools (PMX→VRM converter, Matcap Painter, MMD Player, Live Scene Bridge) myself.
Career
Technical Artist
Cinamon · 2023–Present
Frontend Engineer
FLFI · 2022–2023
UX Engineer
Varo Bank · 2019–2020
VR/AR Teaching Assistant
California College of the Arts · 2018–2019
Education
Graphic Design (High Distinction)
California College of the Arts · 2016–2019
Computer Design
Woosong University · 2008–2014
Skills
Engine
Unreal Engine 5 · Blueprint · Material Editor
Rendering
NPR / Toon Shading · Post Process · Stencil Buffer
Programming
C++ (UE Plugin) · Python · Rust · TypeScript / JavaScript
Web / Realtime
WebGPU · WGSL · Three.js · Bevy (Rust)
3D Formats
PMX · VRM 0.x / 1.0 · glTF 2.0
Pipeline
Git / GitLab / GitHub · Perforce · VRM4U