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Technical Artist

Character Systems · NPR Shading · Pipeline Tools

3+ Years in Unreal Engine 5

Projects

About

Good products have good visuals, and I always wondered how to produce high-quality, continuous graphics. I was a designer, but that curiosity steered me toward animation, 3D, and real-time computer graphics. Building VR/AR in UE4 at CCA and doing UX-driven UI engineering and frontend at Varo Bank felt completely natural for the same reason. Every role was one step closer to answering that curiosity — and that experience became the foundation for building cross-domain pipeline tools (PMX→VRM converter, Matcap Painter, MMD Player, Live Scene Bridge) myself.

Technical Artist

Cinamon · 2023–Present

Frontend Engineer

FLFI · 2022–2023

UX Engineer

Varo Bank · 2019–2020

VR/AR Teaching Assistant

California College of the Arts · 2018–2019

Graphic Design (High Distinction)

California College of the Arts · 2016–2019

Computer Design

Woosong University · 2008–2014

Engine

Unreal Engine 5 · Blueprint · Material Editor

Rendering

NPR / Toon Shading · Post Process · Stencil Buffer

Programming

C++ (UE Plugin) · Python · Rust · TypeScript / JavaScript

Web / Realtime

WebGPU · WGSL · Three.js · Bevy (Rust)

3D Formats

PMX · VRM 0.x / 1.0 · glTF 2.0

Pipeline

Git / GitLab / GitHub · Perforce · VRM4U